In what is probably old news to anyone who has been in a guild before...the guild I'm in that started out so great is turning not-so-great. I guess it's the age-old problem of "we want different things". We started "casual" and have always been casual. I want to
stay casual. But I also want to make progress. The problems are fairly small so I think we can work through them, it's just frustrating. We barely get 10 people to show up for Kara. The kid who plays one of our rogues has all the gear he wants from Kara so he never wants to come anymore. One of our fucking druids respeced to
FUCKING MOONKIN. We have 3 healers that we can regularly use, so if one of them can't make it, we're essentially fucked. We don't enforce specs, which is cool, but our feral druid had two options to respec: a useless form that is beaten in almost every respect by a mage or whatever other class, or an insanely useful and coveted spec that is essential for raid progression. Not only did he make the wrong choice, but he's already taken a ton of gear for his feral spec that now is pretty useless.
I'm constantly getting into arguments over totems. Our druids are constantly asking for Grace of Air totem, and I'm practically demanding Windfury totem. I don't always win the argument. The shaman is an officer, and while I'm an officer too (sorta), our general rule is "you play your class how you want to". Which sucks. Worse still, when the rogue DOES come, he wants GoA too! It makes my head want to explode. If you've ever played a class that can melee and you've been in a group with a shaman, you know exactly what I'm talking about. Even (especially?) as a tank, Windfury is tremendous. The extra attacks proc off of white attacks + heroic strikes, which make up a large percentage of a warrior's attacks (it doesn't seem like it, but white attacks/heroic strike make up about half, if not more, of a tank's threat.
even on this random Illidan fight, Heroic Strike + Melee made up exactly 50% of total damage) AND they generate threat
and rage (which in turn generates even more threat). In short, Windfury helps DPS (particularly DPS warriors and rogues. Cat druids can't get windfury procs, so they want GoA for the agility) and it helps tanking, which helps DPS even more by allowing DPS classes to focus more on damage and less on staying below the tank in threat.
In conclusion, I'm hoping we can start up a second Kara group, which we need to do anyway if we want to hit 25-mans. Hopefully with the second group we can get away from some of the younger, stupider (seriously, Moonkin?) kids and find some more serious people.
I always post ridiculously long things here, sorry
