| You know why monsters & giant
robots always attack Japan instead of America or any other country
for that matter? It's because Japan is much smarter & more technologically
advanced than us. They've had flying cars & conveyor belt sidewalks
for years, but for some reason, they just don't think that the rest
of the world is ready for that kind of stuff. In short, Japan thinks
we're all idiots.
Don't believe me? Take a look at the video game
industry. Japan has had that new Zelda Wind Waker game for over
a month, & we don't get it until March! Does it really take
that long to translate? Actually, on second thought, 3 months is,
indeed, ample time... or else we'll be left with "EASTMOST
PENNINSULA IS THE SECRET." Want a better example? Here you
go.

Super Mario Bros. 2. I'm sure you're all familiar
with this game, so I don't need to tell you anything about it that
you already know. So go ahead & pretend I just made some jokes
about giant rats with sunglasses, sexually confused prehistoric
birds, & a brotherhood of socially inept midgets in cloaks &
masks. Now, take a look at what Japan got!

Now hold on just a minute... this looks just like
Mario 1! That's right, kids. Japan's Mario 2 looked & played
just like the original, except that it was a 1-player game in which
you could choose between the two brothers. Luigi could jump higher
than Mario, but his traction wasn't as good. It was like the bottom
of his shoes were covered in a layer of ice or banana peels. This
game eventually made its way to the rest of the world in the form
of "The Lost Levels" on the Super Mario All Stars pack
for the Super Nintendo.
So why didn't we get it before? Besides the fact
that it was a much harder game & Japan didn't think we could
handle it, it was considered too similar to the first game. While
this never stopped Capcom from making 6 Mega Man games for the NES,
not to mention about 5 versions of Street Fighter II, Nintendo felt
that at this early stage in the home video game history, it might
not be a good idea. So instead, we got giant rats with sunglasses,
sexually confused prehistoric birds, & a brotherhood of socially
inept midgets in cloaks & masks. Now, the big question is: where
did these come from? The answer lies in a game you might have heard
about before, but never got to see for yourself... UNTIL NOW! Behold,
the game that became Mario 2!

Dream Factory: Doki Doki Panic
DOKI DOKI PANIC translates to English as SOMETHING
SOMETHING PANIC. What do you want from me? The only things I know
how to say in Japanese are "Hello," "Goodbye,"
& "Thank you very much, Mr. Roboto."
EDIT: Ok, I just got about 20 emails from
some helpful otaku nerds telling me that DOKI DOKI is, in fact,
Japanese onomatopoeia for the sound of your heart pounding. You
can stop now, guys.
You'll notice that a company called Fuji TV had a
hand in making it. I've never heard of Fuji TV... maybe they're
affiliated with Mr. Fuji of wrestling fame. You know, Yokozuna's
old master.

AWWWWW!
 
Rest assured, the game is, indeed, a Miyamoto original.
A few sources say that Doki Doki Panic was originally set to be
a Mario game, but Nintendo decided to release it in Japan first
with totally different characters & plot, to see how the public
would respond to it. I find that pretty hard to believe, but that's
only because it sounds like a stupid idea. Nintendo's been known
to have a few of those. Like the idea to not let Sony help them
make a CD game console. At any rate, while the story of Mario 2
revolved around a dream Mario had, the story of Doki Doki Panic
was quite different. The game has a short intro to show us what's
going on.
 
Hey, look! It's Jack & Kelly Osbourne! They
appear to be reading the largest book ever as Speed Racer's pet
monkey, Chim Chim, paces the floor &... OH NO! A giant evil
hand just reached out & pulled them inside the largest &
apparently also magic book ever!
 
The largest magic book ever cries for help to get
these stupid kids out of it, so Chim Chim runs to get the assistance
of... dah-da-dahhhh... some random Arabian family! We see The family
suddenly apparate directly into the room. Everyone stares at the
book in horror. Except the dad. He's too busy looking at the pretty
pictures.
 
The random Arabian family determine that it is
somehow their duty to rescue the Osbourne children from the giant
magic book of doom, so one by one, they jump in after the evil green
hand. Then we see a polite, encouraging, go-get-em message, telling
us to turn the disk over. Allow me to explain. The Japanese predecessor
of the NES was called the Family Computer, or "Famicom"
for short. Doki Doki Panic was a game for an add-on to the console
called the Famicom Disk System. Basically the game was on a floppy
disk, with data on both sides of the disk, so not only did that
result in having to switch sides at some point in the game, but
it also resulted in a bit of this...

While putting games on disks instead of cartridges
was cheaper, the format didn't sell as well as it was supposed to,
& neither did this game. But Nintendo decided to go ahead &
turn it into a Mario game. Now you know, & therefore have only
50% of the battle left to fight! Wait I did that wrong.
And now it's time to meet our heroes, the random
Arabian family!
 Imajin
The brave young son of the family. With a name like that, you'd
expect to find this guy hanging out with Figment at Epcot Center.
Forever doomed to settle for 2nd best, Imajin, like Mario after
him, has no strengths that make him stand out among his comrades.
So depending on your elite (see also: the number 1,337) gaming skills,
he's either your old standby, or totally useless.
 Lina
Imajin's little sister. You can tell she's a girl because she's
wearing all pink! Well, that plus the fact that Nintendo made sure
to give her some extra
pixels in the (ahem) boobal region. She sure loves to show off
that belly dancer midriff. Lina's abilities are the same as Princess
Toadstool's, including her ability to hover in the air for a short
time, & her ability to be really freaking slow when she's carrying
something.
 Mama
You know how your mom would listen to the weather report in the
morning & tell you to wear a jacket to school because it would
get colder later in the day? Mama may be sweating like a whore in
church now, but we'll see who's the fool once the family makes their
way to ice-cold World 4! Mama's high jump was handed down to Luigi,
but she doesn't do that kicking thing with her legs. That would
totally cramp her style, G.
 Papa
Hey look! It's Mario with a turban! No, wait... it's Toad with a
mustache! Not only does Papa share Toad's strength, making him actually
run faster when he's carrying something, but he also manages to
fit into the same pair of pants as Toad. And look, they both have
beer bellies.
Now that I've introduced everybody, let's get into
the other differences between Mario 2 & Doki Doki Panic. Most
of these are minor details in graphics & animation, but the
first thing you'll notice makes a rather large difference in gameplay.
No B-button run
Holding the B-button in order to run faster is exclusive to Mario
games (and Adventure Island, but that's just details), so it's understood
why it doesn't exist in Doki Doki Panic. Still, imagine going to
college & having T-1 internet at your disposal, then going home
& having to deal with Mom & Dad's AOL account signing onto
a 56k dialup modem. That's how playing Doki Doki Panic is. After
playing Mario 2 for years & taking full advantage of the B-button
run, these stupid Arabs are just way too slow. To recreate this
experience, go play Mario 2 & see how long it takes you to finish
World 1-1 without using the B-button to run faster. While you're
doing that, remember not to throw the controller across the room.
Statistics show that you'll play 97% better with it in your hands.
Also, the lack of a B-button run makes a few shortcuts
that Luigi or the Princess could take in Mario 2 impossible for
anybody in Doki Doki Panic, leaving you no choice but to take the
long way...
 
On the other hand, Doki Doki Panic makes up for
this with the absence of something else that's exclusive to Mario
games.
 
No shrinkage
In Mario 2, when you have one hit remaining, you turn into a midget...
but your head remains the same size. This is bad news for Luigi,
whose head looks like it's THIS close to falling off. In Doki Doki
Panic, this is not an issue. Your whole body stays the same size,
no matter how much you get the crap beaten out of you.
Crappy animation
A few tiny little details show that Super Mario Bros. 2 was actually
an upgrade of Doki Doki Panic, not just a graphics hack. Check out
the difference between Albatoss's flight pattern in the two games.
LEFT: Super Mario Bros. 2
Albatoss takes 7 frames per flap.
RIGHT: Doki Doki Panic
This Albatoss only takes 2 frames. It's what the
Mario 2 Albatoss would look like under a strobe light.
 
LEFT: Super Mario Bros. 2
Notice that the grass roots, vine, cherries, &
potion are all animated.
RIGHT: Doki Doki Panic
It seems that the Arabs have been deprived of
any & all wind. Nothing moves, the grass roots are colored black,
& instead of a potion to create a door to Sub-Space, they uncover
a magic lamp. What's with all this junk planted in the ground? Have
the people of Subcon not discovered the wonders of recycling, &
thus live on a giant landfill? Actually, wait a minute...
 
They've planted stuff in solid ice! And it appears
that someone planted an entire rocket in a stone structure held
up by a cloud! I take it back. The people of Subcon are the greatest
farmers & architects the world has ever known. While we're at
it, notice that the water in Doki Doki Panic doesn't move, either.
 
BOM
You'll recall that when a bomb explodes in Mario 2, the explosion
reads "BOMB," just so there isn't any confusion as to
what just exploded. In Doki Doki Panic, the explosion reads "BOM,"
which is both more Japanese & more fun to say. BOM!
 
Decapitated heads
In Mario 2, you'll occasionally come across a turtle shell that
slides along the ground to wipe out any bad guys in its path. In
Doki Doki Panic, you uncover a giant decapitated head. Some poor,
unsuspecting native looks like he was in a pretty good mood right
before someone snuck up & sliced off his head. Cold-blooded
murder seems to be afoot in Subcon. Never mind the fact that you've
been tossing midgets into each other all day. You've got kids to
rescue.
 
Even the 1-ups are decapitated heads in Doki Doki
Panic... that look just like your character's! Is this supposed
to be an extra life or some sort of voodoo curse? Yeah, I know...
you picked up heads of Mega Man in his games, but that's different.
He's a robot. He's just picking up spare parts. If I dug a head
that looked exactly like my own out of the ground, I'd be wetting
the bed for the next ten years.
 
A whole lot of face paint
It appears that before Mario & his friends showed up, the people
of Subcon were die-hard Kiss fans. Instead of mushroom blocks, there's
giant painted faces. And that's not all. Check out the exit mouth
thing.
 
He sure has a chin on him, doesn't he? While I'm at
it, let me show you the Bonus Chance screens.
 
Now that's just lazy.
 

Phanto
Phanto was that evil floating mask guy who would chase you whenever
you picked up a key. In Mario 2, he had this evil grin on his face.
He gave you a reason to be scared of him. In Doki Doki Panic, he
doesn't look the slightest big intimidating. Not only does he not
start to chase you until you leave the room where the key is, but
he doesn't have that menacing evil smile on his face. It's more
of a "Dude, I'm so freaking bored, & I look like a mask
out of Eyes Wide Shut. That movie was awful." In his defense,
avoiding Phanto is a little tougher in Doki Doki Panic, since you
can't run.
 
Seisure-inducing waterfalls
These gifs don't give you a great idea as to what I'm talking about,
but the animation of the waterfalls in Doki Doki Panic is about
20 times faster than it is in Mario 2. So if you're epileptic, avoid
Worlds 3-1 & 5-1 at all costs!
 
No Clawgrip
It appears that Clawgrip, the big boss at the end of World 5-3,
was created exclusively for Super Mario Bros. 2, because to my surprise,
he didn't show up in Doki Doki Panic. Instead, I was greeted by
that jerk Mouser again. This time he got smart & put some spikes
in his room, & it takes 7 hits to get rid of him. I hate that
guy. Seriously.
 
Finish what you started
Selecting a player is a bit different in Doki Doki Panic. First
off, the screen looks appropriately like a book, & the Worlds
are called Chapters. Secondly, whoever you choose is who you're
stuck with for the entire chapter. In Mario 2, if you finish World
1-1, you can pick someone new for 1-2. Not so in Doki Doki Panic.
You have to go all the way until you defeat a boss. And this includes
warping. Why? Because in Doki Doki Panic, you don't truly beat the
game & save those kids until you defeat Wart with all 4 characters.
And here's what happens when you do!
 
Our heroes gather atop the cage containing the
kidnapped children as the Subcons send a comatose Wart crowd surfing
to his doom. Then the key to the cage flies directly into the cage.
For a dead giant frog, Wart sure has good aim.
 
The little pet monkey awaits our heroes to return
from the evil giant book of doom, & then we see the credits
roll as the book is finally closed for good. Hey look, there's a
little hologram thingy on the back it. Must have been one of those
Harry Potter wizard books.
PLAY THE GAME!
If you have an NES emulator that reads .fds (Famicom Disk System)
ROMs, you can experience Dream Factory: Doki Doki Panic for yourself!
If you don't, download one from Zophar's
Domain. If your computer is fairly new, I recommend either VirtuaNES
or FCE Ultra. Or if you have a crappy computer, I suggest downloading
FwNES instead. This game will not work with NESticle.
Be sure to read the ReadMe file that comes with
the emulator to figure out how to operate FDS games. There's inserting
& ejecting involved. DO NOT email me asking how to play the
game. Read your emulator's ReadMe.
Dream
Factory: Doki Doki Panic
105kb .zip
The zip file also contains a file called disksys.rom
that you'll need to put in the same folder as your emulator. And
as a special bonus for reading this whole stupid thing, I threw
in the Japanese Super Mario Bros. 2 game that we've come to know
as the Lost Levels!
And be sure to visit this lonely red Snifit in
World 3-3. He's the only red one in the entire game.

"I have no friends."
UPDATE!
For those of you who've been dying to be able to read
this article in badly translated French, THE WAIT IS OVER! Click
here to read it en français.
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