| STRATEGO
a Milton Bradley game
Congratulations! You've just purchased "Stratego",
one of the most popular board games ever! Stratego has captivated
generations of young players with its intense military strategy
and all-out fun, and now YOU can be a part of it! Protect
your flag, and lead your armies to victory!
* *
*

(1) squinted to see across the lake.
The Red army had not yet been set itself up, and he was offered
a rare view of the entire battlefield. Of course, his conquests
over the years had led him to every corner of the battle theater
dozens of times; he wasn't looking at anything he hadn't seen before.
But then, he never felt the need to.
It was a clear, room-temperature morning.
The fluorescence beat down on the worn cardboard. (1)
reached down for a palmful of dust, then opened his hand and let
the breeze carry it away.
"Sir?"
(1) braced himself momentarily, startled.
"It's blowing west. That means the
de-humidifier's on, doesn't it? ...Oh, uh, sorry. I didn't
mean to give you a jump, sir."

A significant majority of the dust had found
its way onto (1)'s blue woolen jacket. "Uh, yes...yeah."
He brushed himself off, recollected himself, looked up at (7),
and smiled. "Gave me a bit of a jump there, kid!"
"Sorry."
"You said that already -- kid. Kid!
You're backwards."
"Huh?"
"Backwards. You want the whole of
the Earth to know you're a seven?"
"Oh. Oh jeez! Oh jeez!"
(7) hastily turned himself around to face his own side of
the board.

"Trying to scare away some Miners or Scouts,
are you?" (1) offered a chuckle.
"Oh, heh, yeah." (7)'s
chuckle was considerably less relaxed. He craned his neck
to check the Eastern front, then the Western front. "The
General's gonna kill me," he said, forgetting himself for a
moment.
(1)'s smile left his face. "Sergeant?"
He put his hand on (7)'s shoulder. "Don't stay
worried about the General."
"But you know how he is about this kind
of crap."
His amicable, fatherly demeanor intact, (1)
let on a slight, yet unmistakable, firmness. "The
General is not in command of this army. I am. Tell me
what's better? A 1 or a 2?"
(7), naturally, failed to pick up anything
but this slight, yet unmistakable, firmness. He froze.
"Eh? Come on, kid!" (1)'s
grin returned.
"Heh. A 1, no question about it."
"Good man. Run about now, I want
you on flagside for this battle."
"Yes, sir."
Left to himself, (1) put his hands in
his coat pockets, let out a deep breath, and surveyed the battlefield.
Enemy units were beginning to place themselves opposite him.
He watched as a Captain and a Lieutenant joked with each other.
A Scout was skipping rocks across the lake.
He sighed, then fished out the battle map from
his pocket and began to study.
* *
*
Classic Stratego rules:
The Objective of the game is to capture the opponent's flag.
One player takes the Red and the other the Blue playing pieces.
Red starts first. Each player gets an army of 40 pieces, in order
of rank from high to low, consisting of:
1 Marshal
1 General
2 Colonels
3 Majors
4 Captains
4 Lieutenants
4 Sergeants
5 Miners
8 Scouts
1 Spy
These are all movable pieces.
6 Bombs
1 Flag
which are not moveable.
The game of Stratego, in concept, is simple.
But in practice, when given enough contemplation on both sides,
no game is simple, but rather so deeply sophisticated that we choose
not to expand it to its more sophisticated possibilities.
Even a game of paper-rock-scissors, while only offering nine possibilities
in contrast to games like Chess which boasts a list of possibilities
reaching into the hundreds of millions, is startingly complex, because
at a certain and early point it ceases to be a game of wits, and
instead becomes a study of the opponent's thought process.
The primary difference between games like paper-rock-scissors and
games like Stratego is that the latter allows significantly more
room for creativity. It isn't necessarily more difficult to
win at Stratego than paper-rock-scissors. Both are subject
to the same threshold separating legitimate evidence of thought
from inconsequential semantics. If anything, Stratego is a
simpler game, because it displays more of the thought process than
a simple hand gesture, and after all, it's easier to reason why
a person would place certain soldiers near the front of the ranks
than it is to crawl into your opponent's head and attempt to deduce
why in the hell a given hand gesture would be arbitrarily chosen.
(1) understood this better than most,
which is why he preferred to completely disregard the psychoanalytical
nature of the game. He opted to view the anonymous soldiers
on the other end of the battlefield as men placed at complete random,
without particular purpose. It helped him refrain from acquiring
"tunnel vision" or subscribe to paradigms of the game
which were ringing less and less true as the years passed.
The orders he issued from game to game always
differed, of course, but he seldom deviated from a predetermined,
self-imposed set of guidelines:
Cover your eyes and lay your finger
on a square in the rear two ranks. This is where the flag
will be placed.
Protect the flag with exactly three
bombs. Protect the bombs with units just strong enough to
prevent Miners (8) from defusing the bombs. (6)s or (7)s do
nicely.
Construct a similar, if not identical,
structure elsewhere on the battlefield with the remaining three
bombs.
Place the skill units (1, 2, 3,
8, and Spy) near the front for quick recall. Keep 9s nearby
as well for scouting purposes.
Newcomers to Stratego needn't worry about his
specific philosophy. What is important to understand is that
he has one. In many ways Stratego isn't terribly simpler than
life itself, and anyone who hopes to conquer something so complex
needs some sort of religion.
As always, the units were set as per (1)'s
directives.

* *
*
The Spy is the most unique piece
on the board. He can only defeat a 1 (Marshal). But
beware! You must attack the Marshal before he attacks you,
otherwise your Spy will lose. The Spy can be defeated by any
other unit.
(1) was always sure to keep the Spy by
his side before battle.

"Surely you must know the General's position
on things right now," the Spy said.
"He's bloodthirsty and he doesn't stand
for anything. He cares only to kill, nothing else. That's
always been his position."
"Oh, so you're a pacifist, then?"
The Spy smiled wryly as he produced a handkerchief from his pocket
and began to wipe his monocle.
"You know what I'm talking about.
I want to win a battle as much as he does, you know that.
But he's just riding these kids so hard, you know? There's
so much pressure on them. Sometimes I wonder if that (7)
kid could even beat an (8)."
"Well, your men love you and despise him,
and he knows it. He feels the pressure, and he wishes you
were gone."
"Wishing doesn't get you far on the battlefield,
old friend," (1) replied. "I'm a 1,
and he's a 2, and there's not a damned thing he can do about it."
"Just watch your back. That's all
I'm saying." The Spy then slunk into reclusion, out of
sight from the Marshal, who leaned forward slightly and glanced
down the row to get a look at (2), just in time to catch
the end of his disgusted glare.

After a moment, they formed rank, and the battle
was to begin.
* *
*
Hints & Tips:
Don't send your high-ranking armies
into battle blind! Don't be afraid to sacrifice a few weaker
armies in order to figure out what's there. You don't want
to risk running into a bomb or Spy!
What ensued that day was the most important
battle the board had ever seen. (1) had separated himself
from (2), in part to spearhead an attack on two fronts, and
in part because he didn't want much to do with the man. The
Blue army was making fast progress, and by the endgame they had
cleaned up rather nicely.
(2) had brought (7) with him as
he marched deeper into Red territory. (1) met them
soon after.

"Sergeant, watch out,"
he called. "We've identified those as bombs."
But (7) was too far away
to hear him. Again he shouted, to no avail. He then
called toward (2), who pretended not to hear. "I
think that one's a flag," he told (7). "Check
it out."
"But sir, shouldn't I wait
for a Scout? Or a Miner?"
"I don't want to wait for
them. Do it! That's an order."
The Marshal's screams grew louder
and louder, until they were met with a crescendo of exploding gunpowder.
(7)'s funeral was held three
days later, with full military honors. (2) feigned
nobility. (1) found a secluded place and wept himself
into a sorrowful slumber.

* *
*
Hints & Tips:
Make sure all your soldiers are
turned around so your opponent does not see the value of your pieces.
That's cheating!
There were whispers throughout the ranks that
(1) was completely useless; that he wouldn't fight.
In the days before the next battle, he lay on the storage tray in
the box, staring skyward. He spoke to no one, and whoever
needed to approach him did so with discretion.
"Sir? Would you like me to command
flagside this battle?" (3) implored, almost apologetically.
He waited a moment.
(1) offered an apathetic arm-wave.
"Thank you, sir." (3) turned to leave.
"Colonel, we're not going to fight today."
"...What?"
* *
*
Remember, the lakes
are off-limits. You don't want your soldiers to drown!

(1) put himself at the front
of his army. He moved forward one space, then spoke.
"Why is it that we fight?"
He paused a moment, and was met with silence.
"Why do we fight? Shouldn't
someone be able to tell me?"
A red (5) spoke up.
"Because it's the rules."
"And why do we follow the
rules?"
"Uh, because it --" The
(5) stammered.
The red (1) pushed himself
to the front of the ranks, annoyed by the display. "Because
this is what we were made for. We do not exist for any other
purpose but to fight. We would not be ourselves if we did
not fight."

The blue (1) appeared to
concede his point, gesturing with his free hand and beginning to
pace. "So what would happen if we didn't fight?"
"Pointless question.
It cannot happen."
Offering a smile, the blue (1)
turned to face the edge of the lake. "And I suppose that
if I wanted to go for a swim in this lake, I couldn't do it, because
it's impossible?"
Before anyone could answer, (1),
with an almost playful hop, leapt into one of the forbidden squares.

"Oh goodness!" he gasped.
The cool, still water rose to his knees. Both armies stood
there, staring in petrified silence.
"You're out of bounds!"
(2) shrieked. "Against the rules! Against
the rules!"
(1) gave the pool a splash
with his legs. "What, you afraid of some water?"
"You're mad! You're
a damned madman! It's not right! Get out of there!"
(2) continued to pierce the silence like a guillotine.
On the other side of the lake,
a brave (4) slowly made his way into the out-of-bounds area.
He looked nervously behind him, then skyward as he did.
"People, listen to me,"
(1) began. "What I have proven today is that we
need not be held prisoner of the expectations of our Creator.
At your core, you are not necessarily soldiers. You are creatures
with independent thought." He looked at the ground for
a moment, then back up toward his audience. "So it's
time to ask yourselves: do you fight because you feel you must,
or do you fight because you feel you should?"
There were minutes of hesitation
on both sides. Slowly, both red and blue men began to drop
their swords and muskets.
(1) smiled. "We
hate to fight. We fight because it is what we know.
Sometimes we may enjoy it. But at the end of the day, when
we stare upwards at our cardboard ceiling in our box prison, we
hate it, and we hate ourselves. But do we necessarily hate
each other? Does red hate blue? I don't think you do."
The red (1) approached
the water timidly. He knelt on the soft mud at the water's
edge, cupped a handful, and drank it.
"It's delicious," he
said. "I was so thirsty...it'd been so long since..."
He rose to embrace the blue (1).

"Welcome home, brother."
They both wept between laughter.
* *
*
Warning! Game
is for ages 8 and up. Pieces harmful if swallowed. If
ingested, call 911 or poison control immediately.

Three days later, the the battlefield
held host to a picnic. A red and blue (9) engaged in
a footrace. On the Western Front, the armies played a pickup
game of checkers. Wine was had by all, and the Miners were
jokingly chastised for drinking.
(1) had managed to gain
somewhat of a celebrity of himself. Men of both colors approached
him. He was seen as a visionary of sorts, and was asked throughout
the day about the workings of things. "Come on, now,"
he said with a laugh. "I'm not any different from you.
I was just a man unhappy with my place in the world who couldn't
stand it any longer." It was the happiest day of his
life.
Skulking about the battlefield
was (2). He had spent the day retracing the steps he
took during his famous campaigns. Once in a while he'd feel
the presence of the men whose lives he ended, and he closed his
eyes and contemplated, arms outstretched.
As the sun began to fall, the party
went on. (2) approached the crowd that had remained
around (1) all day. (1) spotted him among his
audience.
"Come, friend! Take
a seat!"
A timid sneer on his face, (2)
slowly came forward.
"Well, then! I'm glad
you're joining the party! Caterer, bring this old fool some
wine!" (1) promptly rose from his seat and scooted
it forward. "I've been sitting here like an ass all day,
I suppose I ought to give it up."
The music played, the wine flowed,
and all was merry. (1) was wearing the broadest smile
of them all.
The General unsheathed his sword
and stabbed him in the gut.
* *
*
Return policy
The customer has thirty
(30) days from the date of purchase to return the product for a
full refund. The product must be in new or resellable condition
and the receipt must be present to receive a full refund.
With certain products, a restocking fee may apply.
The man slammed the box on the
counter. "It's fucking broke."
"I'm sorry, sir. What's
wrong with it?"
"Give me my money back, it's
broke."
"I understand. What
specifically is the problem?"
"Here." The man
opened the box and produced a small blue plastic game piece.
"My Marshal won't stand up right." He set it up
on the counter, only for it to fall on its side. "The
bottom's chipped or something. Oh yeah, and this other piece
is fucked too. Give me my damn money back."
"Sure thing." The
store clerk handed the man his cash and got him out of the store
as quickly as he could. He looked to make sure that nobody
was around, then picked up the Marshal and headed to the back.
He reached for the epoxy.
"Some glue ought to fix you right up, sir. Might be sore
for a few days." Tenderly, he re-attached his tiny stand
and placed him on the board.
(1) awoke, leaning against
a tree overlooking the lake, bandages around his abdomen.
One moment he was with his men and all was happy; now he stood alone
in the field.
A giant hand appeared from the
sky and set a second soldier on the ground.
"Sir?"
"Son, you never fail to scare
the crap out of me."
"What happened?"
(7) looked around frantically. "I thought I was
about to capture the flag, and then -- what happened?"
Suddenly a new kind of wonder came upon his face. "Are
we...in Heaven?"
"I can't imagine being happier.
So yes. Maybe we are."
The Sergeant sat down next to the
Marshal, and watched the sun rise. Crickets chirped in the
thickets, and the dew on the grass sparkled.

"I suppose we'll never fight
again."
"I certainly hope we won't."
"So...you want to play Hungry
Hungry Hippos or something?"
"I call pink hippo."
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